Everything between a floorplan and a finished room.
Four Blender add-ons off one workbench. Scale the plan, raise the walls, cut the openings, get the surfaces to real-world size, fill the room with cabinets. Each tool does one part of the job and hands over cleanly.
Four add-ons
EACH ONE STANDS ALONE · ALL FOUR SHARE THE SIDEBARX-Truder
The workflow spine: floorplan to textured shell.
- — Scale a plan from one A–B measurement
- — Stepped wall extrusion, skirting along the normals
- — Asset pack browser with search, categories, favourites
Simple Cutting
Doors and windows, cut with a boolean that stays editable.
- — Cube or cylinder cutters, sized by width and height
- — Auto-fit through the wall, presets for the usual openings
- — Live in edit mode, apply or keep the cutters
Texture Helper
Tiles and planks at their real size, in one click.
- — Type the plank or tile size in metres, press Apply
- — Flip U, flip V, rotate 90° when the grain runs wrong
- — Works on a face selection, split by angle
Cabinet Builder
Parametric cabinets, and whole kitchen runs.
- — Width, height, depth — the mesh rebuilds itself
- — Trace a wall, the planner fills it with modules
- — Worktop, backsplash and sink cutouts, generated
One room, five stages, four tools.
X-Truder carries the scene from plan to textured shell. The other three take over where a job needs its own tool — and each of them works on its own in a file that has never seen X-Truder.
Scale
A floorplan brought to real size from one measurement.
Walls
Stepped extrusion, then skirting along the normals.
Openings
Doors and windows cut into the wall, still adjustable.
Surfaces
Tiles and planks sized in metres, not in guesswork.
Furniture
Cabinets and kitchen runs, parametric to the last reveal.
Packs, not a pile of files.
X-Truder’s browser reads a folder of asset packs and gives them search, categories and favourites. Placed assets land in a collection named after their pack, so a scene stays sorted without you sorting it.
The library itself ships separately — several GB of
.blend files, textures and HDRs, far too large for a repository.
Take the one you need.
They do not need each other.
Every add-on installs on its own and lives in its own sidebar panel. Start with one, add the next when the job asks for it.