Simple Cutting
A cube or a cylinder, sized in metres, parented to the wall it cuts. The boolean stays live, so an opening is still a number you can change — not a hole you have to model twice.
Pick the wall, add the cutter
The target is a mesh object you choose. Every cutter you add is linked to it, listed in the panel and placed at the cursor if you want it there.
Auto-fit through the wall
Depth is measured off the wall with a margin, so a cutter always goes all the way through instead of leaving a skin behind.
Apply when you are sure
Keep the cutters while the plan is moving; apply the boolean when it is not. Auto-delete after apply is one checkbox.
The panel is the whole product.
No launcher, no wizard, no modal you have to escape from. Pick a target, set three numbers, add the cutter. Everything else — the collection, the modifier, the naming — is handled where you cannot see it, which is where it belongs.
Small, Standard and Wide for the openings you place most.
Switch a cutter’s viewport style so the wall stays readable.
Cutters are gathered per wall, out of the way of the outliner.
Delete one cutter or all of them, with the modifier going too.
Three steps, one restart.
The same for every add-on here, which is the point of putting them in one place.
- 01
Download
simple-cutting-0.1.4.zip - 02
Edit → Preferences → Add-ons → Install…, pick the ZIP, enable the add-on. Install as a classic Add-on, not as an Extension.
- 03
Replacing an existing install? Restart Blender once, then find it under
Sidebar → Cutting