Texture Helper
Type the real size of a tile or a floor plank in metres, select the faces, press Apply. The projection is built from that measurement — not from an unwrap you nudge until the joints look about right.
Two types, one panel
Tiles want a module height, planks want a visible length and width. Pick the type and the panel asks only for the numbers that type actually needs.
Flip it when the grain runs wrong
Flip U, flip V, rotate 90°. Three switches for the moment the boards run across the room instead of along it — no re-projection, no going back to the shader.
Works on a face selection
Select faces in edit mode and press Apply. Faces are grouped by a split angle, so one wall stays one surface and the corner next to it starts its own.
A measurement, not an unwrap.
The size of the thing on the wall is a fact you can look up — a 60 by 60 tile, a 1200 by 200 plank. Give it that number and the projection follows. Nothing to eyeball, and the same floor comes out the same size in every scene.
Decides where one surface ends and the next begins, so a corner does not drag the pattern around it.
Pins the pattern to world space, so two objects that meet keep their joints in line.
A texture rarely holds exactly one plank. The share settings say how much of the image one board takes up.
Everything runs on the current face selection. No object mode round trip, no second panel.
Pairs with
NOT REQUIRED — JUST NEXT DOOR
Three steps, one restart.
The same for every add-on here, which is the point of putting them in one place.
- 01
Download
texture-helper-0.2.1.zip - 02
Edit → Preferences → Add-ons → Install…, pick the ZIP, enable the add-on. Install as a classic Add-on, not as an Extension.
- 03
Replacing an existing install? Restart Blender once, then find it under
Sidebar → Texture Helper